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11/23/10(Tue)10:50 No.21416195>>21416062 googled 'pressure' with few variations, couldn't find it link?
kinda like hussie with sprites and other assets, after i make the 'engine' of the game and get all these systems working, making one like that will be a lot easier
in regards to multiplayer: i can make a player control a mouse pointer, messing around like sims i can make the 4 players (plus some bots if needed) fight alongside each other in the traditional RPG style
i'm just not too certain about how lbp2 could handle saved profiles throughout a long series of levels, i'm pretty sure that even in lpb1 it's possible to do it with one character and all their stats/gear. but multiple randomly generated (at the level1) characters and the stats/gear they've collected. that i've yet to test
and thanks for your support i just need these kinda suggestions as much as i could use some help of other creators
>>21416115 lbp1 is like a beta compared to 2, and that'll be out in jan the first was an ok-good game for level creation, aspies and hard working level designers could make some great stuff with lbp2 it's a lot easier, the quality and variety of games will increase a lot i wouldn't recommend lbp1 just to play, it's really not worth it as a stand-alone platformer, even with the best levels made by the community but lbp2 looks to have great levels, and will have a lot more shortly, for people who just want to play it
ik i'm ranting a bit much, and i sound like a bit of a fanboy, but i'm kinda hyped for the game, and my plans for it |