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I've had the privilege of chatting with and meeting a lot of great people from 4chan over the past 8.5 years, and lost touch with many.
If we used to chat/hang, drop me a line at moot@4chan.org or on AIM at MOOTCHAT. And if we haven't, feel free to say hi.

NOTE: If you are having issues with pages loading slowly/locking up, clear your browser cache. There is a JavaScript bug causing some browsers to lock up, which has since been fixed, but you'll need to clear your cache.

File: 1339036107517.png-(20 KB, 700x700, renneText.png)
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<In which ponies and dogs go for a swim.

If you would like to catch up, the archived threads are here:
1 - http://dl.dropbox.com/u/28501521/General%20Archive/Boat%20Quest/Log%201.7z
2 - http://dl.dropbox.com/u/28501521/General%20Archive/Boat%20Quest/Log%202.7z
3 - http://dl.dropbox.com/u/28501521/General%20Archive/Boat%20Quest/Log%203.7z

It is highly recommended that you have the script that allows you to play audio files embedded in the images. If there is audio with an image, it will be tagged like [this].
The script can be found here: http://userscripts.org/scripts/show/133802 >
>>
File: 1339036249458.png-(22 KB, 700x700, s04_01.png)
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You make the long climb up the stairs and collapse at the top, in front of the large door adorned with a skull of some kind. You barely notice these details, however, exhausted beyond any point that you have ever experienced before.
>>
>>2410712
>no audio in this image ;_;
>>
>>2410761
Check on our Diamond Dog friend.
>>
File: 1339036519382.png-(2.27 MB, 600x3317, FUCKING MUSIC.png)
2.27 MB
>QUESTING WITH AUDIO
awww yeeaaaaah

Take a gander at this here if you need help.
[music]
>>
>Headphones: Equipped

>>2410761
There's no water in here, so we don't need our underwater spell on, if it still is.

Check on our companion.
>>
>>2410761
Have a rest for a moment, we must be exhausted.

See if our diamond dog friend is feeling any better aftewards.
>>
File: 1339037066896.png-(22 KB, 700x700, s04_02.png)
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>>2410845
>>2410925
You scoot over to check on Saffron to find that she is still unconscious, but thankfully still breathing. Your scuba spell has collapsed and left you with an enormous headache that keeps on pounding.
>>
>>2411067
Check our inventory.
>>
>>2410815
So wait, did anyone get audio in that image?
>>
>>2411093
<No, was just using that as an example for those unfamiliar with the script.>
>>
>>2411111
Oh, ok, just wondering.
>>
File: 1339037265838.gif-(1.45 MB, 253x170, moosecow.gif)
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>>2411093
This is what an image with audio is like.

[nostalgia]
>>
>>2411067
Check on her injury
>>
File: 1339037525640.png-(20 KB, 700x700, s04_03.png)
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>>2411090
>>2411165
You have a Marshalltown trowel (sharpened), a spade, a brush, a tiny ball peen hammer, a pick, a bundle of writing utensils (one pencil, two charcoal, one crayon), a stack of blank papers and one ship itinerary, and your room key.

Saffron has a small book, her room key, and a dog biscuit.

Her injury seems to be doing much better, the blood already clotting around your makeshift scarf-bandage. You touch your nose to hers to find it warm and wet, with her breathing slow and steady. It looks like she'll be okay.
>>
>>2411271
Leave her a note saying that what'shisname made it to a lifeboat, and that we have left to look around and she should yell if she needs us.
>>
>>2411271
Hnnng, medical boops.

Take a quick look around, peer into the doorway etc, but don't actually enter.

If everything looks safe for the time being, go got some water to try to wake her up.
>>
>>2411271
What is the book?

also we should take a quick look around, don't wander off but just kind of get a feel for the place
>>
File: 1339038278074.png-(11 KB, 700x700, s04_04.png)
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>>2411308
>>2411433
You write a note on the back of the ship's itinerary and tuck it under Saffron's arm. You so desperately want to look around and explore your strange surroundings, but your body is aching and you can barely move. The headache isn't helping either.

>>2411530
You'd rather not go snooping any more than you have to on your unconscious friend, you note that you can always ask her about it when she wakes up.
>>
>>2411576
Peek through the doorway.
>>
>>2411576
We can at least examine the entrance without straining ourselves.
>>
>>2411576
This reminds me of my penmanship

also yea, peek through the doorway
>>
File: 1339038595717.png-(26 KB, 700x700, s04_05.png)
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>>2411609
You manage to crawl to the doorway and lie down in front of it. You glance up to see the doorway is shut with a massive stone door, with three stone discs on it, adorned with bronze. You try to stand up to get a better look, but your legs fail you. You try again, and your vision fades. Your head hurts.
>>
File: 1339038658187.png-(1 KB, 700x700, s04_06.png)
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"....."


"...w...."
>>
File: 1339039129463.png-(2.28 MB, 700x700, s04_07.png)
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"BALDWIN"
[audio01]
>>
>>2411726
ded
>>
>>2411926
2SPOOKY4ME
>>
File: 1339039268788.png-(9 KB, 700x700, s04_08.png)
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"And are you ready to commit to that which is asked of you?"
>>
>>2411985
What was asked of us?
>>
File: 1339039427745.png-(8 KB, 700x700, s04_09.png)
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>>2412018
"Eternal service."
>>
>>2412041
Nope.
>>
>>2412041
No, then
>>
>>2412041
Fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck no!
>>
>>2412041
I'd remain free and alive, thank you very much.
>>
>>2411926
Sorry to interrupt but is this one of those recordings of the "sounds" a planet makes?
>>
>>2412081
I think it is.
>>
>>2412110
How so?
>>
File: 1339039700517.png-(30 KB, 700x700, s04_10.png)
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>>2412065
>>2412066
>>2412070
"YOU CANNOT RESCIND YOUR BLOOD OATH"
>>
>>2412145

You seem upset.
>>
>>2412145
I never made a blood oath.
>>
>>2412145
Lies!
I never made one!
Leave me alone!
>>
>>2412194
>>2412182
is this thing talking to us... renne? or whoever baldwin is?
>>
>>2412220
It thinks we are Baldwin.
>>
>>2412220
It wants us to believe we are Baldwin!
We are Renne!
>>
>>2412238
but do you remember the first dream with baldwin? he said yes to the darkness.
>>
>>2412268
fuuuuuuuuck
>>
>>2412297
He never told us what we were saying yes to. I'm sure he is a perfectly reasonable pony that will realize his mistake and let us go once we explain this.
>>
Oh man we shot ourself in the foot before we even left the gate. I guess it was either us or an NPC though.
>>
File: 1339040400545.png-(18 KB, 700x700, s04_11.png)
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>>2412182
>>2412194
"We have offered you a throne."

"We have offered you servants."

"We have offered you life eternal."

"Only for your cooperation."

Your mind is racing. You want to scream NO! NO NO NO! Your mouth will not open, and your body stands stolid in front of the darkness.
>>
>>2412401
Let me go...
I'll do anything, just let me go!
>>
>>2412401
What good are all those things if we don't get to be ourself?
>>
>>2412401
Explain what you want. I'm not saying I'll do it, but I'm not saying I won't either.
>>
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>>2412422
>>2412431
>>2412432
You struggle to speak, you try to open your mouth, but it remains shut. Through the eyes of this stallion, you look forward and see nothing but vague shapes and mist in the darkness that speaks to you with such a booming voice. Your voice wells in your throat.
>>
>>2412603
Ask what it thinks we agreed to do?
>>
>>2412603
Calm down.
Stand tall.
Calm down.
There is nothing to worry about.
Just calm down.
>>
File: 1339041384627.png-(942 KB, 700x700, s04_13.png)
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>>2412624
>>2412631
You try to ask, but your voice does not exist. You try to move, but this body is not yours. Your mouth opens slowly, and you once more try your hardest to be heard.

"Yes."
[audio02]
>>
File: 1339041416056.png-(10 KB, 700x700, s04_14.png)
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>>2412688
>>
File: 1339041447584.png-(15 KB, 700x700, s04_15.png)
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>>
>>2412704
Welp we ded
>>
>>2412704
Oh dear
>>
>>2412704
IT HAS ENDED
>>
>>2412704
But you have so much to live for!
>>
>>2412704
Quest over
>>
>>2412704
>Continue.
>>
we ded ;_;
>>
we ded?
>>
File: 1339042375641.gif-(38 KB, 700x700, s04_16.gif)
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>>
>>2412968
god dommot
>>
>>2412968
Shit that scared me
>>
>>2412968
Well that was interesting.
Better curl in the fetal position and cry for a few minutes.
>>
>>2412968
Are we awake now?

Look around, check on Saffron
>>
So... game over?
>>
>>2412968
I totally missed the .gif
>>
>>2412992
I second this motion.
>>
>>2412992
That could be a lot of water, better put on a life jacket first
>>
what the fuck am I reading
>>
File: 1339042746229.jpg-(19 KB, 700x700, barcode 1.jpg)
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>>2412968
Can anyone read this?
>>
>>2413073
Just a moment.
I knew I saw it in the gif, I just couldn't extract it.
>>
File: 1339042979132.png-(16 KB, 700x700, s04_17.png)
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"Ren? Ren? Wake up please..."

Saffron is shaking you awake. Your eyes dart up to her and her expression lights up.

"REN! You had me so worried! You were screaming and... and I couldn't wake you up, I tried so hard..."
>>
>>2413141
Hey, not even dead
>>
>>2413141
Ask her how she's doing.
>>
>>2413073
it's not working for me
>>
>>2413141
"My head is pounding ever since I found you unconcious, missed the lifeboats, and saved you just to trap ourselves in a mysterious undergroung cave... And how are you?"
>>
>>2413073
I've never seen such a sparse one, could it be like, a chunk of one?
>>
>>2413205
Maybe?
My barcode scanner couldn't break it, nor could online ones I tried.
LK is getting sneakier
>>
>>2413228
>>2413205
i am legit scared
i don't know if i want to know what it says this time
>>
>>2413205
>>2413228
Spotted it, screenshotted it from the gif and went to find a site that'd convert it and... Internet connection dead. Curiosity was killing me the last 10 minutes waiting to be able to try it. Looking at it, perhaps we're going to have to overlay it with some others later? It's 21x21 pixels, which is a valid QR code size.
>>
File: 1339043965466.png-(15 KB, 700x700, s04_18.png)
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>>2413153
>>2413201
You sit up, a blubbering mess. You hang your head and try to make sense of everything that has gone on thus far, and it doesn't seem to be working. You tell her everything that has happened so far. The noise, the stone spires, getting Remnant to safety, sinking, and now ending up here. You manage to ask how she's doing through the sniffling.

"I'm fine, don't worry about me. Your bandage worked great, and I only have a headache left. I remember the noise on the boat, but not much after that..."

Saffron looks around and frowns, and then looks back to you.

"Do you know where we are?"
>>
>>2413389
Well I flipped and rotated 90 degrees 3 times and captured each one, then flipped horizontal and vertical, didn't get anything, unless its borked its gotta be a piece
>>
>>2413451
at the bottom of the sea
>>
>>2413451
Tell her that we're in some underwater temple. The entrance was a giant skull so this is probably a bad place to be.
>>
>>2413451
The place where we are going to die.
Seriously, we are trapped underwater, no way we can get out of here alive.
>>
File: 1339044482081.png-(15 KB, 700x700, s04_19.png)
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>>2413466
>>2413472
>>2413483
You tell her that on the way down in the half of the cruise ship, you saw what looked like an enormous... diamond dog skull... and light was coming from the mouth. You tell her that you're worried you won't make it out of here alive, that you are far to weak to attempt a scuba spell again, and even if you did you have no way of floating to the surface.

"I kinda noticed it was a diamond dog temple... and underwater... I got a chance to look around, and the only thing here is this platform, the door, or the water."
>>
>>2413616
Time for doors
>>
>>2413616
Ask her if she saw anything that caught her eye and if she thinks this is somehow connected to the dig we were going to.
>>
>>2413616
Can't you open the door with your understanding of the cullture of your own species?
You might as well try and be useful since I saved you and all.
>>
File: 1339045294979.png-(12 KB, 700x700, s04_20.png)
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>>2413642
>>2413644
>>2413655
"I just had a look at it. I recognize some of the glyphs, but I was honestly more worried about you. When I woke up, you were shaking and talking in your sleep."

"I can't really say if this is related to the dig or not. There was no land in sight when were... attacked, so this must be in the middle of the ocean somewhere. And the markings here are much older than anything I've ever experienced. Maybe even older than the dig site we were going to."
>>
>>2413889
>more worried about you

aw

appreciation, etc and then lets look at dis door
>>
>>2413889
Thank her for taking care of us then get up and check out the door.
>>
>>2413889
Well, we're boned.
Do you think we will die of starvation or thirst first?
And... Diamond Dogs don't eat ponies, do they?
Because if they do, could you at least wait for me to die before eating me?
>>
>>2413935
Cut that out.
>>
>>2413987
Everyone has a pessimist, sarcastic side.
I'm just doing that for Renne.
>>
>>2413935

See I TOLD you guys we should have packed some dried meat.
>>
Can I get a quick brief of what's happening? I'm too lazy to read what's happened already and I want to participate.
>>
>>2414024
On ship going to place, ship gets fucked, we're now at bottom of the ocean in a temple

Also QR codes
>>
>>2414006
Go drink the elixir.
>>
>>2414043
second
>>
>>2414043
What elixir?
>>
>>2414075
It's an inside joke.
>>
Check out those torches.

Maybe they're part of some mechanism
>>
>>2414097
I was afraid I was missing something
>>
>>2413935
We don't die here. Where's your spirit of adventure? We might have a pounding headache, and we might be washed up and half drowned, and we might be waterlogged and really fucking hungry, but we're in our element. There's a mystery afoot, we're in some place no one's ever seen before!

Let's explore. Anywhere forward is better than sitting still. Are those torches? Let's dry and style up our mane and invite Saffron to do the same while we talk. Wet dog can't be a good smell for her.

What's keeping the torches lit? Do they show any signs of having been changed recently or handled, or are they the dusty, old, endlessly burning sort? Can we salvage one for our explorations?
>>
>>2414182
Yeah, a magical adventure!
I'm sure this place is VERY friendly and welcoming!
>>
>>2414253

We dig up and sift through dead bodies for a living. Everything about what we love to do is a testament to the passing of time and eventual decay of the world. Sometimes the people we study ended violently, other times they waited out eternity watching over some dead guy's wooden cup. It's bound to happen to us someday, but surely we've dealt with enough death in our lives that we've come to terms with the fact before. The sense of the macabre and the element of danger are just parts of our destiny, and we can only cry for so long!

Dry our tears and check out those torches.
>>
File: 1339046817938.png-(22 KB, 700x700, s04_21.png)
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>>2413931
>>2413911
You thank her with a smile, and nod your head towards the door.

>>2414102
You look at the torches, and they are simply normal torches. You pull on them and observe them, but the door does not budge. The door itself is adorned with three discs, covered in etched bronze, with what looks like some sort of snake design on the door itself.
>>
>>2414110
It's from Jr's Raisin Quest. An important part of the most recent one was an elixer that gave you tons of energy, with some side effects. There was one anon who, at every opportunity, suggested we drink it: In trouble? I think we need a pick-me-up! successfully completed something tricky? Let's celebrate with some elixer!

>>2414024
>>2414042
Elaborating a little, we're an archeologist. We were on a boat with two coworkers headed to the site of some old diamond dog ruins. Since we came aboard, we've started having nightmares like you saw upthread. About a day's travel by boat out from our destination there's a huge noise, and stone spires start jutting out from the ocean impaling our boat. Our pony coworker escapes on a lifeboat, we go back to get Saffron, our diamond dog coworker who got knocked out. The ship goes down, us with it. Our room remains waterproof for a while, we see a giant diamond dog skull with light spilling from it's mouth outside, eventually the window cracks and we use our scuba spell to bring ourselves and Saffron to where we are now. Also, you really should read the backlog later, it's only two sessions, I think.
>>
>>2414355

switch the two small disks.

Then turn them so that they make a single continuous line.
>>
>>2414355
She evaded the pony eating question.
That's suspicious.

The door looks like a primitive puzzle.
Ask our companion if she could rotate the disks so that the body of the snake connects.
>>
>>2414382
You tug on the discs with Saffron, but they will not be removed. You can turn them though, it seems.
>>
>>2414407
Turn those disks,. line dat shit up
>>
look at this, i didn't know we had another quest here

Would someone please explain how these linked files work?
>>
>>2414407
I hope you don't want us to give exact degrees.
Ro-ro-rotate your disks.
For science.
>>
>>2414439
>>2414355
look, they're notched together, dude. small one on the bottom is easy, and the top ones can only successfully rotate in certain increments.
>>
File: 1339047212165.gif-(485 KB, 193x135, whatdidijustread.gif)
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>>2410856
>mfw I got none of that
>>
File: 1339047392836.png-(35 KB, 700x700, s04_22.png)
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>>2414487
<It's instructions on how to listen to the sounds that I embedded in some of the images. Not necessary, really, just for ambience.>

>>2414439
>>2414473
Given that the small one on the bottom is easily rotated, that just leaves Big and Small. How many notches would you like to rotate each disc, and in which direction?
>>
File: 1339047473992.jpg-(56 KB, 600x544, bop-it1.jpg)
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>>2414355
SPIN IT

Top one 180 degrees to the left, middle one 180 degrees to the right
>>
>>2414527
3 notches for big.
No, not that way, the other way, so it meets with the small one and the other faces the upper disk.
2 for the small disk.
Pray to whatever God I believe in that nothing will jump out and kill us when we finish.
>>
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>>2414527
bam
>>
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>>2414527
2 clockwise for the small, 3 counterclockwise for the large.
>>
>>2411162
I heard that song nearly 4 years ago

I tried finding but to no avail

Thank you kind sir....
thank you
>>
>>2414683
http://www.youtube.com/watch?v=BQAKRw6mToA
>>
>>2414527
wait do we just need to rotate the two slabs or do we have to line up the little nibs just right, cause that'll take a bit more doing
>>
>>2414626
>>2414593
The piece linking the large circle to the bottom one doesn't seem to line up properly. For that matter, the piece linking the top circle to the snake on the outside doesn't line up properly either. Using the upper circle, we can exchange move and exchange the pieces as necessary.
>>
Attach ourselves to Saffron's back and use our combined skills to surmount any obstacle before us.
>>
>>2414593
>>2414626
The two of you rotate the discs, and wait. Nothing happens, the door does not budge.
>>
>>2414795
Ok so now I gotta work of their templates?
>>
>>2414795
Great, I told you we are going to die here.
We need to adjust those little thingies...
Can we rotate or remove them?
>>
>>2414795
What else can we move around the door? Can we spin the inner and outer slabs separately?
>>
File: 1339048477074.png-(40 KB, 700x700, 1339047392836.png)
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Okay so I numbered the notches, we need to line them up a bit better, probably exchange a couple of them between the two disks.
>>
>>2414795
Put them back as they were to begin with, so we can work off the first picture with this guy's numbers.
>>2414854
>>
>>2414795

1. Rotate the top disc once anti-clockwise, moving the needed edge piece onto the wheel.

2. Rotate the large wheel 2 notches clockwise

3. Move the top disc one notch clockwise, returning it to its original position.
>>
>>2414854
So we know that the piece at 5 is where it needs to be. Which numbers do we need to move to positions 3 and 9?
>>
>>2414854
I think 1 or 9'd work for connecting the big disc to the lower small disc.
>>
man rotating pieces are hard to visualize
>>
>>2414854
By moving the small disk, we can "store" one of the tiles in order to switch it with another. Using this method, we should switch tile number 3 with... some other one that will line up better. I'm thinking number 2, since that one seems to line up rather well with the bottom disk when rotated. Also it looks a little like number 8 may work better for connecting the upper section to the top disk
>>
>>2414854
Which pieces do you think work the best, then we can work on the rotations for there
>>
I've been screwing around with this in Gimp for almost an hour now and I can't figure it out.

Good luck you guys.
>>
>>2414854
Assuming 10 successfully connects to the upper snake, and 1'll connect us to the lower disc:
larger disc: 1 clockwise(c)
smaller disc: 1 counterclockwise(cc)
large: 2 c
small: 1c
large: 1cc
small: 1c
large:1cc
small:2c
large:4c
Let's hope I didn't get lost there somewhere. This'd be SO MUCH EASIER if I could actually move them.
>>
>>2415013
>>2414854
i think the pieces in 5 and 9 are in the right spots. what if we rotate the big one three times clockwise and the small one twice. can someone shoop that quick?
>>
>>2415073
9 looks messed up when you rotate it
>>
>>2415060
So does this not work, then?
>>
I seriously can't into this kind of stuff

I'm off to work, you guys better have solved this by the time I come back
>>
>>2415073
Agree with 5, but if you look up at these fellow's mockups, 9 looks a bit iffy.
>>2414593
>>2414626
>>
File: 1339049840228.png-(97 KB, 700x700, door thng.png)
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yes?
>>
>>2415212
I can but it's really hard to tell which ones actually line up without having something to actually move and I cannot into photoshop/gimp etc
>>
>>2415232
top one definitely looks iffy
>>
>>2415060
Explaining it a bit more so it's not just a series of numbers
large: 1c -puts 1 onto the smaller disc so I can reposition it's position on the larger
small: 1cc -moves 1 off larger disc so I can reposition the larger disc to match up with it and puts 10 on the larger disc so I can change it's position on the smaller disc
large: 2c -puts bottom of large disc's snake up against smaller disc
small: 1c -puts 1 back on the larger disc, this time connected to the bottom of larger disc's snake
large: 1cc -move 1 off of smaller disc so it doesn't get shuffled around
small: 1c -puts top of small disc's snake up against large disc
large: 1cc -puts 10 back on small disc up against top of small disc's snake
small: 2c -puts small disc's snake in position
large: 4c-puts large disc's snake in position
>>
>>2415234
...why not just print out the picture and cut of the pieces to fit them together?
>>
>>2415232
<You got it. Apologies for the confusion, it's kind of hard to make this look good with SAI, I should have used photoshop instead.>
>>
>>2415301
I don't have a printer that currently has ink in it
>>
>>2415304
okay so we're good
>>
>>2415314
Ah, OK. Next time something like this comes up, I'll print the thing out and try my hand at it, autistic as that may be
>>
>>2415304
At least we got it.
Now you can unleash whatever horror is awaiting us.
>>
Hun i thought raisins quest and Rusty's quest were the only active quests on this board

This looks fantastic though...

Also does anyone know where scrubble bubbles or whatever has been?
>>
>>2415347
He'll be on tomorrow for part 45/ continuation of part 44.
>>
>>2415347
ded
>>
>>2415347
He got tired of putting up with idiots that find him when he quests on /mlp/ and found a more traditional place to quest.
>>
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>>2415232
As you spin the discs into place, a loud creak is heard, along with the sound of stone grinding against stone. The door pulls back a bit, then flies open.
>>
>>2415382
>>2415366
waitasecondareyoutryingtocheatmeagain.png
>>
>>2415347
>i thought raisins quest ... were ... active
Wait, Raisin quest isn't running yet, is it? I am going to be so annoyed if I find out I've been missing the adventures of rock filly.
>>
>>2415395
You first!
You are the Dog, after all!
>>
>>2415410
Nope, Quest 3 was concluded on April 23. Jr. may do Quest 4 soon.
>>
>>2415395
Its hella dark in there.
>>
>>2415395
Bring and equip torch.
>>
>>2415431
Ah good. Was worried that I'd somehow missed all the announcements for the start of round 4 somehow. Thanks.
>>
>>2415395
can we into that torch, or a light spell maybe?
>>
This whole thing looks familiar...

http://www.youtube.com/watch?feature=player_detailpage&v=sjqSs20-Xfo#t=172s
>>
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>>2415382
wut
>>
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>>2415412
>>2415444
>>2415452
>>2415472
You try your best to let Saffron go first, and levitate a torch from the doorway down to her. The two of you walk down a small hallway to find yourselves in a room rather well lit by other torches.
>>
>>2415512
Grab all the torches
>>
>>2415512

Examine the tablets along the walls.

Also is there anything along the bottom wall?
>>
>>2415512
Inspect room.
Look around.
Is there any trace of traps maybe?
I don't really want to die down here.
>>
>>2415512
Grab at least one other torch, because a backup is always a good idea.

Do we know any magic that could light one if it went out?
Which door did we come in?
Is there anything on the wall we can't see?
>>
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>>2415395
She does .gifs too

Bravo this is one of best quests ever to hit /mlp/
>>
>>2415554

>LK
>she

oh my

what aren't you telling us LK?
>>
>>2415512
What's the circular thing on the floor?
>>
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>>2415543
>>2415545
>>2415552
>>2415620
You inspect the room carefully, and there are no tripwires or anything similar. You grab one of the torches on the east wall and douse it with a bit of magic. You're sure that you can generate enough heat in a small location to light it again if need be.

There is a dark open doorway to the north, and an open doorway to the west that leads to another lit room. Inspecting the circular design on the floor, it looks to be simply a round flat stone as part of the floor.

You and Saffron inspect some of the markings on the wall. They are entirely foreign to you, and you cannot recognize any of them at all.
>>
>>2415658
hit it with magic
>>
>>2415658
Ask Saffron if she can read it.
Meanwhile try to lift that little circle slab.
>>
>>2415658
Fucking Puzzles!
>>
>>2415658
Levitate a lit torch into the north hallway.
>>
>>2415669
>>2415677
>>2415684
That may just be a map showing us what level we are on.
>>
>>2415692
Well, then we need to figure out where we are.
>>
>>2415658
>They are entirely foreign to you
Is Saffron included in that "you"? If not, ask her opinion.
Give it a prodding, see if we can interact with it in any way, and if not just keep it in mind while we explore the other rooms. Let's head to the lit one first.
>>
>>2415704
If my guess is right we are on the second notch.
>>
>>2415704
The markings either side of the doorway up here
>>2415512
look like the bottom two symbols on the "map" combined together. Buggered if I know what that could mean, though.
>>
Welp... we are gonna die in this place.
>>
>>2415750
Told you.
>>
>>2415658

copy that design on your paper. It looks like a map with floor levels. If we figure out which floor we're on we might be able to decipher the numerical system.
>>
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>>2415669
>>2415707
You would rather not try anything too extreme, neither of you fully know exactly where you are, besides being underwater in a temple topped with a gigantic skull.

>>2415677
You ask Saffron, and she cannot read it either. She says that it's reminiscent of an ancient diamond dog script, but it is something that she has never seen before.
>>
>>2415840
oh shit I forgot we had writing stuff, definitely copy it down
>>
>>2415858
>>2415840
hell, why don't we just draw a map of the room, too? we already have two places to go, there may be more
>>
>>2415882
>start making a map of the structure

Do this do this
>>
>>2415854
see
>>2415686
>>
>>2415854
Ask her where she learned about her culture.
Make mental notes to write a letter to said university about their crappy education if we ever get out of here alive.

Cautiously explore the lit room to the west.
>>
Freak out a little, because this doesnt look good at all.
>>
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>>2415692
>>2415704
>>2415720
>>2415731
>>2415840
>>2415858
You pull out a sheet of paper from the stack and start copying down the symbols on the wall. Given that it looks like an indication of which floor you're on, it might come in hoofy.
>>
>>2415959
DOHOHO
>>
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>>2415840
>>2415882
>>2415895
And while you're at it, you make a diagram of the room that you're in.
>>
>>2415959
>>2415977
we are the best adventurers
>>
>>2415977
Check out the north hallway with a levitating torch.
>>
>>2415977
Look up at the ceiling too, who knows what could be up there!
>>
>>2416113
time for giant spider
>>
>>2416137
NOPE
>>
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>>2416021
>>2415686
>>2415905
As you approach the northern doorway, you can hear a dripping sound. Besides that, there is no other noise coming from inside the room. You pick up a torch with your magic and start to send it into the room.
>>
>>2416190
inb4 torch disappears
>>
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>>
>>2416209
no, sirm I don't like it
>>
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>>
>>2416228
This is the worst hell
>>
>>2416228
h-hello?
>>
>>2416228
Look at the red dripping stuff. Just look at it.
>>
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>>2416286
You gasp and drop the torch. You can feel Saffron's paw gripping into your shoulder.

H-hello?

You call. Your voice echoes, but there is no answer, only the steady dripping noise.
>>
>>2416316
I think we should take our chances with the ocean
>>
>>2416316

panic
>>
>>2416316
Give Saffron our sharpened trowel and the levitate another torch into the room.
>>
>>2416316
grab that torch back up, we need to know what we're dealing with
>>
>>2416316
GET READY.

BATTLE ROUTINE SET
EXECUTE
>>
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>>2416360
>>2416340
You tell Saffron to grab the sharpened trowel out of your saddlebag, and attempt to pick up the torch once more. You manage to levitate it again, and pick it up, shaking. You hold it for a moment, but there is never any movement.
>>
>>2416430
No! Not dirt guy!
>>
>>2416430
oh ok

I hope that isn't/wasn't whatsisname
>>
>>2416430
Set the torch down and bring in more until the figure is lit up.
>>
>>2416430
fuuuuuuuuuck
>>
>>2416430
Looks like an impaled pony
>>
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>>2416438
>>2416444
>>2416467
From what you can tell, it looks like a male pegasus impaled upon a stone spire. You wait for a few moments, but still see no movement. Not that it helps with your nerves.
>>
>>2416586
...God damn it.
>>
>>2416586
Go inside and investigate.
>>
>>2416586
what is thing at the bottom right that is slightly lit by the torches
>>
>got cloudfare problem
>missed one of the most interesting part
FUCK
>>
>>2416586
Hug Saffron.
Start to cry about how we are all going to die in here just like that guy.
>>
>>2416606
How about NOPE
>>
>>2416606
No way!
We'll die!
Let's just curl up and cry instead!
>>
>>2416658
I love how no-one can remember his name, despite him being the third-most important character so far. Poor guy.
>>
>>2416691
its not Remant, he said it was a PEGASUS impaled on the rock
where the fuck did a pegasus come from?
>>
>>2416707
the sky
>>
We really need more light in there.
>>
>>2416707
And why is it dropping fresh blood?
WHY?
The thing that killed it must be near!
And we are next!
>>
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>>2416606
>>2416607
Both you and Saffron tread slowly into the room, lit up more by a light spell of yours. You can see that the pegasus had his wings cut off, and the spire seems to be connected to the stone floor itself. You both keep your distance, but notice a saddlebag, and cloth sack in the room next to the spire.
>>
>>2416852
Check the sack and bag with your magic.
>>
>>2416852
Don't get too close, but maybe levitate the stuff over so we can investigate
>>
>>2416852
>You both keep your distance, but notice a saddlebag, and cloth sack in the room next to the spire.
LOOT
>>
>>2416852
It's not safe here!
Whatever did this to him could still be near!
Grab the saddlebag and the cloth sack and leave this room!
>>
>>2416852
Float a torch around to check out the rest of the room
>>
>>2416707
Whoops. Thanks for the correction.
>>
>>2416852
Examine octagonal markings around base of spire.
>>
If there's a noise like a ship's horn, run.
>>
copy down the room! always copy down the room!
>>
>>2416884
Nigga, its LOOT, who cares about the pegasus or whatever happened.
>>
>>2416852
What was his cutie mark? Might be a clue as to why/how he got down here in the first place.
>>
>>2417002
Yes, and what if our inventory will be simply LOOT for someone else who is unfortunate enough to come here!
They will ligth a torch in the room, and see the corpses of a pegasus, a unicorn, and a diamond dog!
Do you want that?
>>
>>2417017
Well for their sake we better make his loot our loot.
>>
>>2417017
You dont seem to understand, let me say it in a slower way.
L-O-O-T
>>
>>2417042
Am I the only reasonable voice in the head of Renne that tries desperately to stay alive?
>>
>>2417042
Hell yea! See what that corpse has in his saddle bag and what is that sack. also add the room to your map and see if there are any more markings. And if trouble comes you have a sharpened object, fire, and magic. bring it!
>>
>>2417056
I want her to live as well, and whats makes life better than free shit?
>>
>>2417095
Not dying in an underground cave?
That makes life a lot better than graverobbing!
>>
>>2417056
I'm not even sure how you two're disagreeing. He wants to get the stuff, you want to get the stuff and then leave. Seems simple enough to me.
I do reckon we should investigate more though, more info on what's going on here will mean more chance we can avoid a similar fate. Just be sure to keep an eye out.
>>
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>>2416870
>>2416871
>>2417035
You use your magic to float his belongings over to you. Thankfully there is no blood on either of them, as the smell of the room is starting to get to your head. The cloth sack is empty, but his saddlebag has a few small bundles of hay, what looks like... dried meat, and a strip of paper.
>>
>>2417106
I mean, we are archeologist and all, but this is a fresh corpse, he is still dripping blood!
And whatever did it might still be around!
>>
>>2417056
>>2417106
Fear only breeds panic and confusion. Stay calm and quest on.
>>
>>2417113
Food

Time to not die!

Also read dat shit and then examine the surroundings, I don't want to die either
>>
>>2417113
Munch on the hay and examine the paper.
>>
>>2417113
Glance at his cutie mark, then take both, go back to the well lit room, and start eating.
At least Saffron won't have to eat us just yet.
>>
>>2417113
Read the paper.

Look around the room with a floating torch.

Add it to your map
>>
>>2417113
Hooray for not starving to death!
Continue examining the place, and get Saffron to keep an eye/ear/nose out for anything that could harm us.
>>2416887
>>2416915
>>2417012
>>
>>2417124
>>2417130
Are you seriously considering eating next to a corpse?
Let's leave the god-damn room at least!
>>
>>2417113
Read that paper for clues! keep the saddle bag and sac for extra storage. Eat some food, give meat doggy friend. Check out the rest of that room for anything cool. Lets check out another room if there is nothing else in here.
>>
>>2417113
Well... we could take the bags, now we have more inventory!

Why the heck does he have dried meat?
Does the paper have something in it?
Eat the hay, because nothing gives more hunger than being on a dark room with a dog and a recently killed pegasus.

And im out, see you next time.
>>
>>2417144
I just meant we wont starve to death
>>
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>>2416887
>>2417133
>>2417140
You float the torch around the room, and determine that it is a circular domed room, with places along the wall to hold torches, but with no torches in the room save for the ones you brought in.
>>
>>2417257
Transfer the meat into the sack and bring it with us into the other room we saw.
>>
>>2417257
This must be some sort of sacrifical chamber...
Let's just leave and check the other way...
>>
>>2417257
Alright, add it to the map, equip bags and examine the pegasus a little closer
>>
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>>2417140
>>2416995
>>2417325
>>
>>2417336
bahahaha
>>
>>2417336
>sad face
pfffft
>>
>>2417336
So we came in through he west door, right?
>>
>>2417366
Oh, good point. Let's add the entrance chamber that we swam into to the map to avoid confusion.
>>
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>>2417366
<south, my bad.>

>>2417380
>>
>>2417401
Ok, take one last good look at pegasus to make sure we didn't miss anything, then head back to the main room and we'll start on the other door
>>
>>2417401
Examine cutie mark of corpse.
Main hall.
Eat and read his paper.
Try not to go into shock and cry.
Then check the hall to the west.
>>
>>2417401
Put the meat in the bag, then take the bag, Saffron, and a torch east. Talk to her and make sure she's doing okay.
>>
>>2417428
Also, I still want to know if that octagon drawn in the blood around the spire is just an octagon or if there's further detail to it.
>>
>>2417401
Examine that shape around the spire.
>>
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>>2417428
>>2417425
>>2417012
>>2417133
It looks like... A gust of wind.
>>
>>2417521
Not windy enough, amirite?
>>
>>2417521
Try not to vomit.
Avert eyes to the shape on the ground.
RIP Farticus, never forget!
>>
>>2417521
Examine the markings around the spike.

>>2417546
It's too bad he wasn't part of our campaign. My abilities would have complemented his.
>>
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>>2417439
>>2417456
>>2417546
>>2417611
You cannot glance down fast enough, not wanting to lay your eyes on... whatever happened any longer than you have to. You start to retch, nothing but the scent of blood filling your nostrils.

The markings around the spire are in the shape of an octagon. The blood seems to be pooling along the shape, as if it were etched into the ground.
>>
>>2417650
Well this was obviously some sort of blood magic. Let's get out.
>>
>>2417650
Eurgh, turn away before we vomit.
>>
>>2417650
Yep, it's a sacrifical chamber.
Back to the main hall we go!
Ask Saffron for a comforting hug so we won't go into shock and eat a bit out there.
Read the piece of paper while eating.
>>
>>2417650
Try some magic on the markings on the ground for...science!
>>
>>2417704
EEENOPE
>>
>>2417650
Alright, that'll do. Let's head back to the previous chamber and try to calm our stomache and nerves.
Once we've both recovered, have something to eat and see what's on the strip of paper the poor guy had in his saddlebags.
>>
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>>2417685
>>2417695
>>2417701
>>2417704
<and many, many others>
The both of you hurry out of the room as fast as you possibly, can, making sure to take all that you found, including your torches.

Saffron ties his saddlebag around her waist, and puts the cloth sack in the saddle bag as well. You both try to sort out your items

You have: a spade, a brush, a ball peen hammer, a pick, a bundle of writing utensils, a stack of papers (with your maps on top), 3 small bundles of hay, and the pegasus' note.

Saffron has: a small book, both of your room keys, a dog biscuit, your sharpened trowel, the cloth sack, and a few pieces of dried meat.

You breathe easy, now that you're out of that room, and try to calm your nerves.
>>
>>2417758
Ask for a hug?
>>
>>2417758
Inspect the pegasus' note. As Saffron if she knows about any old diamond dog ceremonies or customs that could explain that room. Maybe have a little to eat if your stomach feels better.
>>
>>2417758
I agree, hugs are first.

If we're hungry, eat some hay.

Maybe ask about the book.
>>
>>2417758
Oh, and keep an eye on the entrances
>>
<Sorry, stepped away for food, apologies if the next update takes a bit longer.>
>>
>>2417895
We're good, don't worry
>>
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>>2417769
>>2417813
Saffron almost tackles you as soon as you ask.
>>
>>2417954
But then the hug turns into GIANT SNAKES
>>
>>2417954
Awwwwww
>>
>>2417954
D'awww.
Offer her the dried meat, and ask her to not to eat us.
Eat the hay ourselves.
Read the piece of paper.
>>
>>2417954
Let's go investigate the third room.
>>
>>2417968
Not so fast kiddo, let's see what's on the paper first.
Maybe, just maybe we won't share a similar fate with the poor feller if we read his notes.
>>
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>>2417978
>>2417966
>>2417812
As the two of you take some time to rest, you decide to eat a bit. Saffron has one of the pieces of dried meat, while you end up eating two small hay bundles. You ask Saffron if she know anything about ancient diamond dogs having sacrificial customs. She shakes her head.

"Ancient griffons did, though. Remnant told me all about that... eugh."

You use your magic to hold the paper out in front of you as you read.
>>
>>2418119
Well, Im sure that will come in handy at some point.
And that one symbol in the top left looks familiar.
>>
>>2418119
That reminded me of the scribbles I did when I played Neverhood. Huh.

Show her the paper, maybe she can make some sense out of it.
I'm sure this will come hoovy later.
>>
>>2418119
Well the bit on the lower right is clearly the "map" that we noted down, and he seems to have been as confused by the double symbol beside the door to the sacrificial chamber as I was.
Hopefully this'll make more sense when we find those other pieces it references, because I have no idea.
>>
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>>2418139
"This is just the same stuff that we copied down, except for the gear..."

Saffron sniffs the paper and looks at you, confused.

"The blood. It's... not his. But it's another pony."
>>
>>2418216
Oh no...
no no no, I don't want more corpses!
We are going to die here!
We need to get out...
What do you say, shall we check the room to the west?
Maybe it will let us know what the gear is for.
Maybe we can escape a horrible fate that way.
>>
>>2418216
Let's go check the room to the east.
>>
>>2418216
Sounds like there are others in here. No telling what else exactly is around but should be alert an cautious from now on. It is probably wise to start looking for more information on what is happening and check out that other room.
>>
>>2418279
You mean west.
>>
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The two of you head west into the next room. It is rather well lit, with torches on every wall. To the west is a doorway with a staircase leading up. To the north is a doorway that is currently closed.
>>
>>2418347
Inspect the closed doorway.
>>
>>2418347
Map!
>>
>>2418407
Check closed doorway.
>>
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>>2418363
<upstairs, not downstairs!>
>>
>>2418347
Inspect that closed doorway. Is there some kind of marking on it? Is the staircase to the west lighted?
>>
>>2418347
Check out dat door
>>
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>>2418430
>>2418357
>>2418492
The door seems to be made out of stone, with two carved indentations for what looks to be diamond dog paws.
>>
>>2418526
Ask Saffron if she is willing to try and place her paws there.
>>
>>2418526
See if Saffron can open it.
>>
>>2418526
check our papers for that symbols pls
>>
>>2418552
It's on the "map", but it's upside-down.
>>2415658
>>
>>2418562
And by "upside-down" I mean "rotated 180 degrees"
>>
>>2418526
Check the ceiling.
>>
>>2418562
For some reason I never thought to just, ya know, look at our things that are already in the thread
>>
>>2418611
>Not having the past three sessions open in different tabs in case you need to go back and check something
Casual.
>>
>>2418647
>not sending every piece of information to your friend at CIA for analyzation
>>
>>2418663
At least he might be able to do something with that QR code upthread. I went and looked up how they're constructed and started trying to work out what was missing and see if I could get anything out of it, but I've never got the hang of how error correction works, and there simply wasn't enough not missing to work with.
>>
>Thread age: 8 hours, 21 minutes and 2 seconds

LK you crazy motherfucker
>>
>>2418703
<Last one was 11 hours or something.>
>>
>>2418714
The longer the better.
>>
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>>2418539
>>2418546
Though a bit reluctant at first, Saffron places her paws on the indents. With a hefty push, the door slides back an inch, and she is easily able to slide it to the side.
>>
>>2418762
I don't like this a bit, but let's check the room together.
>>
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>>2418762
I don't like this, it's too easy

Check for traps and stay frosty
>>
>>2418762
that was too simple
>>
>>2418762
Tell her to step back while we levitate a torch through the door.
>>
>>2418793
but its lit, you can see the torch
>>
>>2418798
It would be better to send a torch in first in case there is a trap or something.
>>
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>>2418830
>>2418793
Your worries mounting at how simple that was, you ask Saffron to step back while you send a torch into the room.
>>
>>2418830
What if that guy hit the only trap and now the whole place is totally safe?
>>
>>2418865
>3 2 1 bladed pendulum
>>
>>2418873
I wouldn't count on that...
And that doesn't explain why his wings were cut off.
>>
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>>
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>>
ok still not ded
>>
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After holding your breath for nearly a minute... absolutely nothing happens. Saffron looks at you like you're crazy.
>>
>>2418917
If she thinks I'm so crazy then she is welcome to go in first.
After you!
>>
>>2418917
Saffron just doesn't understand

okay so, no traps that are set-offable by torches I guess we go in? be all cautious and shit, watch for stones on the floor that you press in when you step on them, ya know, textbook ancient ruins shit
>>
>>2418917
Check the ceiling. It's my last warning!
>>
>>2418917
Check the floor at the entrance for any pressure plates then go inside.
>>
>>2418949
Also do dis, check dat ceiling
>>
File: 1339068031299.png-(44 KB, 700x700, s04_53.png)
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>>2418925
>>2418938
>>2418955
You ask her to go first, but be careful! You both check the floor for any pressure plates, and find none. You cautiously walk into the room behind Saffron.
>>
>>2418996
Oh fuck time to for bad time dome antics
>>
>>2418996
GET THE FUCK OUT OF THERE!
IT'S A SACRIFICAL CHAMBER LIKE THE OTHER ONE!
STAY AWAY FROM THE MIDDLE OF THE ROOM!
RUN!
>>
>>2418996
copy down this room and then either go to the stairs or to the other room we were in before, i don't like it
>>
>>2419016
>it's right next to the other sacrificial chamber
>it's the same shape

shit shit shit shit
>>
>>2419023
This. Fuck. Write it down and get the fuck out now.
>>
>>2418996
If we're staying, wedge something in the door. I'm worried about it shutting behind us and not having another set of pawprints to unlock it.
Err. I guess examine the room for anything of interest? Do the weird floor patterns look like anything beside decoration?
And stay the fuck away from the centre. It's domed, it's got markings on the floor that are 8-themed, last thing we want is to become the next stone kebab.
>>
I gotta bed

Don't get anyone killed, Anonymi

Don't forget the life jackets
>>
File: 1339068699761.png-(43 KB, 700x700, s04_54.png)
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>>2419016
>>2419044
You go to the edge of the room with Saffron and take only a moment to observe things a little closer. The patters on the floor are grooves, not very deep. They don't look like the octagon scratched into the floor of the other room, though, this is much more precise.
>>
>>2419104
copy down
leave pls
>>
>>2419104
Beg Saffron to get out of here.
Possibly staying as far away from the center as we can.
>>
what, what is this? what did i miss?
>>
>>2419104
Can we wrap this up soon. I need to sleep.
>>
>>2419150
This is the fourth session. Check the dropbox links up top if you missed a session.
>>
File: 1339069094978.png-(12 KB, 700x700, s04_55.png)
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>>2419112
>>2419039
>>2419023
You copy down the room, as well as its etchings on the floor. As you write, you wince and close your eyes, telling Saffron that this room is making your head hurt as well.
>>
>>2419166
i missed all sessions. I dont even know what this is. looks interesting. What is it?
>>
>>2419158
<it's almost done>
>>
>>2419172
wait wait wait theres a staircase in here?
>>
File: 1339069191338.gif-(17 KB, 700x700, s04_56.gif)
17 KB
>>
>>2419172
Let's go upstairs.
>>
>>2419189
fuuuuck
>>
>>2419189
Panic.
>>
>>2419189
I can't stop reading thost pillars outside the first ritual room as "OH NO" whenever I expand the image.
>>
File: 1339069695635.gif-(28 KB, 700x700, s04_57.gif)
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Your head hurts.
>>
>>2419293
I thought that's what it actually said, fuck
>>
>>2419297
Get out of the chamber.
>>
>>2419297
OH GOD, THAT'S THE SOUND IT MADE BEFORE IMPALING THE BOAT
GET OUT GET OUT GET OUT GET OUT
NOT THROUGH THE CENTER
GET OUT
>>
>>2419297
RENNE PLS GO
>>
>>2419297
I told you we are going to die down here...
>>
>>2419348
Pessimism plz go
>>
>>2419348
>this anon will remind us of this every time something goes wrong

Different strokes
>>
>>2419365
No, I'm staying so I can say I told you so.
We should have just gone on a lifeboat...
>>
>>2419375
>implying this place isn't about to stone pillar the fuck out of the lifeboats
>>
>>2419184
Gotta echo this sentiment. Didn't see any staircases on that wall, and none were mentioned.
Doesn't seem like it was a mistake on LK's part, though. Where are you getting this from I wonder, Renne?
>>
>>2419379
>implying the residents of the lifeboats haven't already been collected and used for sacrifices.
>>
>>2419391
I like the way you think, Anon
>>
>>2419381
<there was a staircase, sorry. You can have that one on me. I'm in a rush to wrap this up.>
>>
>>2419401
Oh snap, double the floors double the fun
>>
File: 1339070544858.gif-(388 KB, 700x700, s04_58.gif)
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Your head HU-
>>
>>2419439
Ouch, I-er, Saffron, could yo-ouch...
>>
File: 1339070584435.png-(16 KB, 700x700, s04_59.png)
16 KB
-urts...?

It's... gone. The rumbling. The headache....
>>
>>2419439
QR CODE
>>
>>2419439
Another qr code? Im too lazy to actually check
>>
>>2419445
Oh, well that's a relief.
>>
>>2419439
Can anyone else open this image?
>>
>>2419453
>>2419456
I'm on it
>>
File: 1339070795161.png-(14 KB, 700x700, 1339070544858.png)
14 KB
>>2419475
>>
File: 1339070801144.png-(43 KB, 700x700, s04_60.png)
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You tell Saffron that you would very much like to get out of this room... to get out of this place... Though the headache is gone, your stomach is still uneasy, and the pounding in your skull has been replaced with dizziness.
>>
>>2419487
What is that?
WHAT IS THAT?
SAFFRON DO YOU SEE IT?
WHAT IS THAT?
>>
File: 1339070879263.jpg-(43 KB, 700x700, Combined.jpg)
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>>2419486
Thanks.
>>
File: 1339070882738.png-(6 KB, 700x700, tnxa.png)
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>>2419486
Layered with the one from earlier

Gives text: tnxa
>>
>>2419487
look up
oh god, we might regret this
I might regret this
look up
>>
>>2419508
>>2419509
Neat.
>>
>>2419487
Oh no.
>>
>>2419541
>>2419510
>>2419499
LEVITATE A TORCH UP
UP
>>
>>2419568
I'M GOING TO GO INTO SHOCK!
WE ARE ALL GOING TO DIE
>>
File: 1339071778278.png-(21 KB, 700x700, s04_61.png)
21 KB
>>2419568
>>2419541
>>2419510
>>
>>2419670
this fuckin day
>>
File: 1339071867354.png-(12 KB, 700x700, renne.png)
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See you next week~
>>
>>2419670
what the fuck is that
>>
>>2419670
Huh.
>>
>>2419687
>This fucking Cliffhanger

LK!
>>
>>2419688
A griffon, I think.
>>
>>2419687
god dommot

okay guys, so what does tnxa mean?
>>
>>2419670
THAT WASN'T THERE BEFORE!
AAAAAAAAAAAAH
WE'RE SO DEAD!
WE'RE SO DEAD!
>>
H-Here I go.

I hope this works.
>>
>>2419692
>>2419688
a griffon attatched to the ceiling
oh god, what in the fuck
STAY AWAY FROM DOMES RENNE
>>
>>2419704
Stay the fuck away from:
>Domes
>Octagons
>>
>>2419710
Oh, by the way, that gear on the dead pony's notes has 8 teeth.
>>
>>2419710
>stone pillars
>that fucking noise
>the ocean
>>
>>2419722
>fucking EVERYTHING
>>
so what the fuck do we do with tnxa?
was there another part of the code missing?
>>
>>2419751
maybe, or maybe it'll become clear in time
>>
>>2419751
That's all I can assume. Sod all I can think of to use those letters for.
>>
>>2419751
>tnxa is a password
>the next quest will have a code that leades to a website
>you can only enter if you use it
>>
night questas
>>
This particular link is not final, I'm seeing if I can get the audio files to work as well. So far, nothing.

https://dl.dropbox.com/u/28501521/General%20Archive/Boat%20Quest/Log%204.7z

Any ideas on how to save the thread and keep the audio?
>>
>>2419769
this one might
fuck i dont want to give up
>>
Thanks again LK, this was fun, will definitely be here next week.
>>
>>2419791
Shouldn't the audio be attached to the file? It's part of it.
>>
>>2419793
Does rotating the QR picture determine the outcome?
>>
>>2419791
Could you just upload the audio files in the archive with it, and either add in text telling which file to play, or possibly just embed it?
>>
>>2419812
No
>>
>>2419807
Unless I have to edit the code in the thread file to correspond with the downloaded images.

Trying that now.
>>
>>2419791
GUYS
GUYS
FUCK
I'M SCARED
HOW MANY SOUND FILES DID LK USE IN THE THREAD
>>
>>2419820
Not quite sure I followed you there, but if you really want to do it using the in thread script, you'll have to edit it since it's set to only activate on pages with "boards.4chan.org" in the url.

>>2419840
Just two, I think. What're you panicking over?
>>
>>2419848
NO THERE ISNT
I RAN OGGCHAN
IT FOUND ONE MORE
ITS JUST A BUNCH OF NOISE
HELP.OGG
>>
>>2419857
Oh snap! Which one?
>>
>>2419857
Which one?
>>
>>2419857
What???
>>
>>2419866
I DONT KNOW IT JUST SHOWED UP
WHAT DO I DO WITH IT
>>
Is he fucking with us again?!
>>
>>2419872
How do you run oggchan on the entire thread?
>>
>>2419883
Indeed he is. He's embedded a creepy soundfile in one image, but hasn't added a [tag] on it so we don't notice
>>2419886
Just DL the archive and run it on all the images in there.
>>2419791
>>
>>2419895
No! What's the name of that one thing, where you view images out of sound waves? Fuck! It doesn't just sound like a creepy file, it's a bunch of static!
>>
How do I listen to the soundfiles I found?
>>
>>2419925
Spectrogram. Let me know if you find a program to do it.
>>
>>2419943
>no oggs found
I must be doing something wrong.
>>
>>2419943
Winamp, MPC, or audacity or somethin
>>
>>2419959
No, I mean how do I get to them? It says a found three but it doesn't say where exactly they are.
>>
Found it, it's in this image
>>2419439
Didn't pick up on it being unusually sized because it was animated.
>>
https://dl.dropbox.com/u/28501521/Untitled.png

I can't post images, so I'm forced to use DB. To my understanding, the audio is in the images, so I figured the reason I can't listen to the audio when I download it is because the image has changed locations. I tried isolating the code where the image is and replace the link with a link to the image in my dropbox, this one: >>2411926

So it can read the image properly. But that's not working.
>>
>>2419977
Should have just spat them out in the same folder as the images.
>>
>>2419983
I'm retarded with this audio stuff. Should I just download the audio files and stick them in the .7z?
>>
Oh man I'm retarded. All I had to do was open up the folder and the audio files are right there. Jeez that is creepy.
>>
File: 1339073441569.png-(128 KB, 746x455, Untitled-1.png)
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WHAT DO I DO WITH IT
>>
File: 1339073456307.png-(3 KB, 284x74, no oggs.png)
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>>2420002
Yep.


But I still can't find any of the .ogg files with oggchan
>>
>>2420002
That'd probably work best. If you're trying to get the [tags] to work, keep >>2419848 in mind.
>>
>>2420029
There's a lot more than 23 pictures. You sure you're pointing it at the right directory?
>>
File: 1339073606525.png-(717 KB, 1600x900, WHAT.png)
717 KB
LK YOU SNEAKY MOTHERFUCKER
>>
>>2420059
WHAT DOES IT DO
OH GOD
HELP ME
>>
>>2420059
O
FUCKING
WOW
>>
>>2420059
You are fucking kidding me.
That is ridiculous, you are ridiculous.
>>
File: 1339073763565.png-(3 KB, 289x81, no oggs.png)
3 KB
>>2420046
Still nothing
>>
>>2420059
>>2420088
That said, there's no way that's a valid QR code as it is. Can you mess with the scaling somehow, so that the bottom stuff isn't so squished?
>>
>>2420059
Someone repair this please, oh god, I need to know what this is
>>
https://dl.dropbox.com/u/28501521/1339039129463.png.audio01.ogg
https://dl.dropbox.com/u/28501521/1339041384627.png.audio02.ogg
https://dl.dropbox.com/u/28501521/1339070544858.gif.HELP.ogg

OK, extracted them. These are good?
>>
File: 1339073887399.gif-(1.01 MB, 205x187, slimykaty_sm3.gif)
1.01 MB
>>2420059
>>
>>2420125
>I copy and paste them into my URL
>it plays instantly

...yeah, these are good.
>>
>>2420112
Not a whole lot that I can do personally, I was shocked I got as far as I did.

Only option I can think of at the moment would be to guestimate it in paint or something. But it's missing the lower left tracking pattern anyways, so I get the impression it's not actually a complete QR
>>
File: 1339074092168.png-(620 KB, 1172x338, Untitled-1.png)
620 KB
I don't have photoshop
pls help
>>
>>2420171
Oh that's much better. Let me see what I can do.
>>
>>2420160
Drat.
There aren't any options to view it logarithmicly scaled, are there?
>>
File: 1339074232467.png-(898 KB, 600x600, QR.png)
898 KB
Tried with MS Paint
Gonna scan it now
>>
>>2420200
This version is no good.
>>
>>2420200
Is there any way to sharpen it?
>>
>>2420200
It's a 33x33 one. I'll see if I can make copy of it in mspaint. It'll take me a while though, so keep trying other methods.
>>
>>2420227
Maybe it's got to do with the sizes.
>>
>>2420200
IT WORKED WITH MY PHONE
FUCK YOU LK I'M OUT OF HERE
FUCK YOUR QUESTS
>>
derpy is a very ugly pony
>>
>>2420275
It didn't work with mine!
Holy shit!
Holy shit!
What did it say?
>>
>>2420270
Nah, 33x33's a valid size. It should be able to deal with scaling fine, I assume it's the colours and the blurriness that's messing it up.
>>2420275
!!!
Anything we should know? I'll keep working on making a b/w one.
>>
>>2420200
http://awujabvojnavwaowqau.tumblr.com/
>>
>>2420230
It's going to be weird when I download it in the future.
>>
LK you fucking psychopath, I've always wanted someone like you to run a game I could play in.
>>
File: 1339074843597.png-(729 KB, 1556x732, WELPLOL.png)
729 KB
TIME FOR BED THX A LOT ASSHOLE
>>
File: 1339074865907.gif-(735 KB, 300x166, 132197326974.gif)
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>>2420314
TOLD YOU IT'S A FUCKING PASSWORD
AAAAAAAAAAAAA
AAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAA
LK
FUUUUCK
AAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>2420314
Wait, what's going on, is LK making an ARG for his quest?
>>
>>2420314
>>2420344
...
Ahahahahahahahahahhahaha
>>
File: 1339075019841.png-(9 KB, 531x493, Well.png)
9 KB
>>2420200
Kind of cleaned up version, not that it's really needed
>>
File: 1339075211735.gif-(498 KB, 320x172, 132206213191.gif)
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i jokingly posted this yesterday about me having to change my underwear
you owe me some underwear LK
>>
>>2420380
Nah, nice to have one that'll work with an online scanner in case someone following the archive doesn't have a camera. Thanks!
>>
https://dl.dropbox.com/u/28501521/General%20Archive/Boat%20Quest/Log%204.7z

This quest was definitely worth the weight.
>>
>>2420415
>Camera
Mobile, herpaderp.

>>2420454
Indeed. And now it'll be a whole week before we find out what's next. Very well played LK, you ridiculous bastard.
>>
File: 1339075468377.png-(1.26 MB, 1920x1080, background_rasterized.png)
1.26 MB
>>
>>2420468
I can't believe he actually managed to pull of the spectogram one.
Fucking genius.
>>
>>2420477
Anyone knows if that's a valid language?
Or maybe an imaginary one like Tolkien's elf language?
Will someone check it?
>>
>>2420501
I think that may be pushing it. But at this point I wouldn't be surprised in the least.
>>
>>2420501
I don't know. I don't know if I WANT to know.
Has anyone asked the tumblr anything?
I don't want to do THAT either, FUCK.
>>
>>2420554
>>2420533
Should we ask /x/?
If anyone, they will know.
>>
>>2420563
Did Lovecraft follow through with that language?
>>
>>2420589
I don't know.
Checked, it's not Tolkien.
>>
>>2420477
>That octagram
>That 8-toothed cog
>That symbol from outside the first ritual chamber
Damn.
>>
>>2420662
There's one of the symbols in that box in the upper right too.
>>
>>2420662
Oh fuck! That symbol on the right of the octogram! That was the one in front of the room where the pegasus was!
>>
>>2420671
>>2420670
>>2420662
Oh are we doing this now?

How bout the giant spike looking thing on the left side
>>
>>2420680
Is it just me, or it looks like there is a face near the top left corner in that splash?
>>
>>2420699
:(

I don't want to do this any more. It's almost Seven in the morning and I want to sleeeeep
>>
>>2420680
Jesus.
So on the list of shit never to come withing 100 yards:
>octograms
>octagons
>the number 8, period
>those little symbol things
>domes
>rocks
Good luck on that last one, the entire place is stone.
>>
oh god he's answering
>>
>>2420809
FUUUUUCK
>>
File: 1339077486920.jpg-(110 KB, 1010x1036, wtf is going on.jpg)
110 KB
>>2420809
>>
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.̵̤͙.̡̣̻.̵̤͙.̡̣̻
.̵̤͙.̡̣̻
>>
>>2421089
Stop it anonymous ;_;

what should we ask it?
>>
File: 1339086143607.gif-(434 KB, 150x150, 1329866610229.gif)
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>This fucking quest

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