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05/11/12(Fri)19:20 No.1871783>>1871588 With a puff of soot you emerge from the pit, grasping the precious spell. You are singed and dirty, but alive. From below you can hear the echoing screams of those trapped below. They sought death, and death found them. Hope for equestria still lives. >>1871621 Unwilling to back down, you take your stand. You will win or die fighting. >>1871625 Seeing Max is not backing down, you focus your effort into a protective spell. Drawing from the radiant glory of Celestia, you channel the burning heat into burning fervor, protecting yourself and your allies from harm. >>1871619 The road is clear, and with Dawn out of the cave, there is nothing left to fight for here. With a mighty effort you hurl the remaining firebombs at the four cultists. The flames consume them quickly, detonating their own bombs, creating a fast but devastating chain reaction. As the smoke blows away, you see the plan worked. The shield kept the others safe from the explosion, and the cultists are dead. The blazing fire has consumed the oxygen in the cave and the fire is dying down. Smoke is billowing from many pits around Canterlot, and there will be much explaining, investigating and cleaning up to do. >>1871631 And then you arrive, just in time to not be in any danger whatsoever.
You now hold the first key to saving this land - the ancient spell used to weaken and bind Old Ironhide. If the historical records are correct, this should be one of the three things you need to ensure victory. Next, you need to make a deal with the dragons. But will we do that now, or next time? |