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12/29/11(Thu)14:21 No.32755290 File1325186519.png-(137 KB, 356x353, suggested clandestine rectal f(...).png)
>>32755039 Well if we want to be show-accurate, it would probably be really sidequest-orientated with limited* combat. I can see it working as an RPG. A very dialogue-heavy, open-ended RPG. Here's what I'm seeing: -You start off by making a character. Any of the three races, you pick a cutie mark (think RPG class, only more specialized) and some base stats (Probably spread out quite a bit. Basics like Strength, Inteligence, Agility and Charisma, plus possibly some extras like Skill which improves whatever your special skill is, or adds a modifier to your skill gains) -The game generates you a end goal based on your choises. These range from things like earning X amount of money and making Y amount of friends, to meeting key NPCs or defeating certain monsters or visiting certain places. -You can pick a starting location from a few options, and from there you must earn your way upwards doing sidequests and such. A Dialogue-heavy Roguelike RPG, of sorts. |