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!!cJ4MGVqvOKw 09/20/11(Tue)12:23 No.29842075>>29841919 My personal feeling about it is that if they'd made it a straight-to-DVD movie, and then aired it on the Hub, they probably could have dealt with all these problems and then raked in a lot of cash besides. Unfortunately I'm neither the most knowledgeable nor educated when it comes to the logistics and economics of children's cinema, so I can't be certain of that, but it definitely would have dealt with all the qualms we have now and probably could have handled the entire thing in a fitting, top-notch manner in an hour and a half. Otherwise, yeah, that's my opinion - it's superb so far.
>>29841954 You know, Serph? From Digital Devil Saga? Don't tell me you haven't played the best SMT games, man! Those two are pretty much unequivocally the shining pinnacle of the series, heh, the perfect duology. I recommend picking them up if you have a PS2 on hand and can find them!
For me, the atmospheric nature of the plot and the fact that it was barebones was what made it believable and so enthralling. You were a small, insignificant, and yet crucial cog in the grand omniversal scheme, a tool of greater powers to achieve a goal far beyond your comprehension - it was meaningful, and it delivered that meaning in such a way that I was kept on my toes throughout, always wanting to learn more, understand more, affect more. I hated Chiaki, never really cared much for Isamu, but Hijiri and Hikawa were incredible, especially Hikawa, and the main character's journey was one of the most moving journeys I've ever experienced, especially the labyrinth of Amala. I never really felt that way about Hero or Aleph, for some reason. Fantastic games, just not in the same way Nocturne was. They were stories, but Nocturne, to me, was an entire world of its own.
Yeah, they do and all. That's why the only way to really affect the world would be to remove their paragon from the equation. Then you'd have something incredible. |